Thursday, February 28, 2013
Thursday, February 14, 2013
Where is Alcyone in development?
I feel that Alcyone is developing pretty well. She has a very distinct presence in my head, with a sardonic sense of humor and a haunted sensibility about her. I hadn't known that St. Valentine was the patron saint of epileptics, which may call for a post from Alcyone regarding her condition, her lack of a "normal relationship", how her perception of time and reality affects her relationships with other people, and maybe some insight into her dynamic with poltergeist buddy Fachtna, or even her desire to have as much pink colored cake as she could possibly eat. I will need to do more research on epilepsy as well. I have some outside knowledge since two of my siblings are epileptic, but medical accuracy is a point to check.
She'll have some trouble coming her way later on. I intend that some aspects of her past and the people she left behind in Pikeville will catch up to her. Her parents are actively searching for her, and want to bring her back to the church, even if she really detests this idea and everything the church stands for. Will they be able to accept that she is an adult? Do they think that her neurological condition is reason to always treat her as unable to know what is really best for her? Will they still love her knowing she is not a Christian or will they disown her? Considering how controlling and manipulative they've been, did they love her in the first place?
Monday, February 11, 2013
Things to keep in mind
Monday, February 4, 2013
Alcyone and the transmedia narrative structure
Thursday, January 31, 2013
Questions of transmedia narratives
1) Star Wars is a transmedia narrative because different parts of the story of the Star Wars universe are told through different media. The novels contain more detail for different story and character arcs, the films tell the main story thread, and the video games and television series (like the Clone Wars animated or even the Droids cartoon) allow different stories to be told within the narrative's world. There's even an online game to allow fans to interact with each other within a recreation of the Star Wars universe.
2) Characterization can be shown through writings from the character's perspective. Illustrations and descriptions of the character's surroundings and demeanor obviously give insight to who the character is. Characters should have a distinct voice.
3) Some suggested means of developing a character concept is to write about types of people who are familiar to you, while avoiding characters who are stereotypical or the same boring or offensively poorly written stock characters. Traits that play against the type aid in avoiding some of these pitfalls. Your character, even if a meant to be boring person, should at least be within an interesting situation. The character should have a history of their own to consider.
4) Characters can be more distinctive with details thought through such as their profile, what they would use as an online pseudonym, their daily habits, and so on. Do they have a particular time of day that they like to tweet? How does your character usually talk? Are there any particular structural patterns to their sentences or words they frequently use? Make certain that your characters don't all sound the same.
5) Extra material can be used in transmedia narratives. Maps indicating where events occurred, letters to or from your characters can shed more light on events throughout your story. Tweeting can cover an event in real time, or an event can be conveyed after it occurs within the timeline.
Monday, January 28, 2013
So who is Varney? Who is Alcyone?
Thursday, January 24, 2013
Games and reality
"The brilliant masterstroke of Chore Wars is that it convinces us that we want to do these tasks." While the concept of Chore Wars is interesting and it had the author cleaning at odd hours, and may work better for more competitive sorts, I couldn't be prompted to scrub my bathtub via an online game. Perhaps the participation of her husband is what furthers this response. I do participate in SuperBetter, as an ally to my sister in her efforts to improve her health, and the interaction of the game does prompt me to check in on her recovery more often in addition to our usual chats.Her point of connecting activities to a larger social experience does stand in my own use of this website. Encouraging participation in this manner creates a communal experience and makes an activity more rewarding, both through the interactions and the rewards of the game (such as avatar items or improved character capabilities), as well as tangible real world rewards in the form of the social experience and in the case of Chore Wars a cleaner area or better health with SuperBetter.This participatory factor has educational and work applications as the audience is more engaged, and more likely to pay greater attention and contribute a greater effort. From my own engagement in the SuperBetter game with my sister, to a biology teacher who had distributed a ROM hack of Pokemon with curriculum information added into the dialogue and Pokedex (which the instructor had posted about on tumblr), the benefits of games and social interaction in real life are quite apparent.