Thursday, May 2, 2013

Ten things about 303


  1. In this class I learned quite a bit about the construction of a transmedia narrative, and how to weave a story across several different platforms.
  2.  In this respect, I learned to take different aspects of audience interaction into account: for example a comic would generate a varied response that an interactive visual novel versus a series of blog posts or a radio play. Different versions of a narrative may appeal to different audiences for the way they engage the viewers or players.
  3. I had the opportunity to get a closer look at scope and world design, such as campaign settings for an RPG or the world placed before a player in a video game. 
  4. The audience will pick up on what it wants to see, so leaving multiple story threads to work with laying around, or multiple "Chekov's guns" is necessary. The audience should have the opportunity to truly affect the story for it to genuinely be an interactive piece. As such, the structure of the story and possible endings should account for this.
  5. To make a story seem more authentic, artifacts and story archeology are aspects that I would like to include more in my personal works in the future. Making the audience work for and participate to obtain more information is a method I really like the idea of, but need to come up with more ideas of how to best implement them in my writing.
  6. Expanding on this point, it is worth thinking of the audience's role in an interactive work. Do they have a perspective character? Are they outside observers stumbling into something already in progress? This is a big question to consider in the construction of a piece and how it will unfold.
  7. Sense of time factors greatly into the participatory element. I hadn't considered this much before, but it strongly influences the interaction if they see event occur as they happen versus being informed of what happened after the fact.
  8. Alternate continuities are a concept I've been familiar with since reading comics that differed from the television adaptations, novelizations of episodes that were never officially translated, or alternate universe video releases of stories I already knew and loved. The important thing about these aspects are keeping your continuities straight via production documents.
  9. Certain aspects should be constant in all versions of the universe. Characters should each have a distinct voice to ensure they are recognizable to the audience and seem more real. This is applicable to all styles of writing, but in an interactive work it is important to have your character appeal to the audience so they will want to engage with the work.
  10. I had some experience with writing a production bible before, but this class made me more acquainted with having to do these things according to a production schedule. Now if only the rest of my creative group in Charlotte could pick up on this.